Spacing with ships

It was my first time with Maya today and it’s going to be a long hard road to get good with it. I had the same experience with Flash earlier (Which will get it’s own post in due time) where I had a sort of grasp but there was a lot of hiccups that I truly didn’t understand how they happened, though I can only assume I was being a reckless user.

I got into the groove of using the polygons and then we got tasked with making a spaceship. Understanding the multitude of tools was a hassle but I got there in the end, at least with what we were told about. The main issue is using them to fullest effectiveness, I’m far from that stage but hey maybe my luck will change in due time.

Mainly the spaceship model is fine at a beginning standpoint, though it’s not exactly creative (I didn’t use a reference, I simply did it touch and go) and there’s some notable issues like the inconsistent wings, I messed up the line work and I noticed too late, so the wings are somewhat mangled.

Ultimately I do feel happy with this at least, better than I felt with my first Flash experience at least. Maybe I’ll be competent with this soon but I won’t hold my breath.



Good Morning Starscream

This is the first post of my blog (Obviously)

I’ve just started the course and I’m at least hoping I’ll be able to prove myself as a fairly competent person with all the tasks at hand. If I’m good at least one thing I’ll take that as my greatest personal victory.

I have high hopes for the course, less in my ability and more in what there is to offer and what there is to do. Knowing what there’ll be in the future gives me a lot to look forward to, and should be very enjoyable to take part in.

Whilst I’m here primarily for the gaming side, like most of the people in the course, I’m interested in the other sides too, mainly since the more I can learn the more opportunities that’ll be open to me by the end of this.