More time with that space game and this time was fairly basic, focused on functions but mainly the end game was to make a semi working button, since a menu is probably going to be a big deal in all this. It went as smoothly as I could’ve hoped, and there was even a little coding knowledge to be learned in all this, so that could lead to some fun things coming up maybe if I can get something going.
There’s not much to really say about this lesson, we were told about functions and given the basic guidance into making a button and setting it up, tying into how we did some stuff about different levels and progression into another one since you know, menu selection is a thing. It’ll really help out in the long run, though for now it was only the basics and it seems like making a menu in unity is fairly easy.
There’s still some nagging stuff with the game I want to get sorted out, like how for some reason every time I open up the project the ship starts disappearing into the background and I need to make a whole new one to get it on the front of the backgrounds. It isn’t a major problem but it is an annoyance and I am worried it could cause trouble in the long run if it continues.